How to Create Realistic Water Simulation in Prisma 3D

Prisma 3D does not (yet) include an official water simulation tool. But with some creative use of its modeling, materials, and animation features, you can achieve a surprisingly realistic water effect.

In this tutorial, we’ll walk through how to build animated water inside Prisma 3D step by step — from setting up your base mesh, to animating waves, to creating a full scene with mountains, boats, and characters.


Step 1: Preparing the Base Plane

  1. Open Prisma 3D and import a plane.
  2. Select the Loop Cut Tool and slice the plane horizontally and vertically into multiple sections.
    • The more slices, the smoother the “waves” will appear.

Step 2: Creating the Wave Pattern

  1. Switch to the Vertex Tool.
  2. Start on the first line:
    • Select the first vertex, skip the second, select the third, skip the fourth, and so on.
  3. Skip the second line entirely.
  4. On the third line, do the opposite:
    • Skip the first vertex, select the second, skip the third, select the fourth, etc.
  5. Repeat this alternating pattern across the plane.

👉 This creates a randomized selection of vertices, which is key to simulating natural water movement.

  1. With the vertices selected, use the Move Tool to raise them slightly.
    • This gives your plane a wavy, uneven surface.

Step 3: Adding Materials

  1. Open the Material Tool.
  2. Apply a blue color to the plane — for example, hex code #7BABCC.
  3. Set transparency to 0.4 for a semi-transparent water effect.

Step 4: Building the Water Container

  1. Duplicate the plane four times.
  2. Rotate and reposition each plane to overlap in different directions.
    • This creates the illusion of constantly shifting waves.
  3. Import a cube, then reshape it into a container (a “water tub”) to hold the planes.
  4. Adjust the cube walls to your liking for a realistic look.

Step 5: Animating the Water

Now, we’ll rotate each plane at different speeds to simulate flowing water.

  • Plane 1:
    • Start rotation: 0° at frame 0.
    • End rotation: 300° at frame 300.
  • Plane 2:
    • Start: 0° at frame 0.
    • End: 250° at frame 300.
  • Plane 3:
    • Start: 0° at frame 0.
    • End: -350° at frame 300 (reverse rotation).
  • Plane 4:
    • Start: 0° at frame 0.
    • End: -300° at frame 300 (reverse rotation).

👉 Varying speeds and directions makes the water feel alive.


Step 6: Enhancing the Scene

  • Lighting: Add point lights above the planes for realistic reflections.
  • Scaling: If plane edges are visible, scale them up until fully covered by the container.
  • Additional cubes: Use extra cubes as walls to hide plane edges completely.

Step 7: Expanding the Environment

Once your water simulation is set, you can start designing full scenes:

  1. Mountains & Sky:
    • Import a mountain model and scale it down.
    • Add a sphere, apply a sky texture, and position it around your scene.
  2. Textures:
    • Apply natural textures to the mountains, sky, and water until the look feels realistic.
  3. Camera & Animation:
    • Delete the default camera.
    • Add a new camera, animate its movement across the scene.
  4. Lighting Adjustments:
    • Add multiple lights for depth and realism.
    • Adjust water plane colors until you’re satisfied with the mood.

Step 8: Adding Models for Realism

  • Boat: Import and texture a boat model, placing it on the water.
  • Character: Add a character (e.g., MX character) to the boat.
  • Aircraft: Import an aircraft flying above for a more dynamic story.
  • Textures & Lighting: Apply realistic materials to all models and fine-tune lighting.

Step 9: Rendering & Post-Processing

  1. Once satisfied with the setup, render the animation in Prisma 3D.
  2. Export the scene and open it in CapCut (or another editor) for final adjustments:
    • Brightness/contrast tweaks
    • Adding sound effects or background music
    • Color grading for cinematic style

Final Thoughts

With this method, you can simulate water inside Prisma 3D even though the software doesn’t offer built-in fluid simulation. By combining planes, vertex manipulation, materials, and rotation animation, you can create waves that look surprisingly realistic.

From there, the possibilities are endless: add mountains, boats, characters, or even entire landscapes to bring your water simulation to life.


⚡Pro Tip: Keep experimenting with vertex selections, plane counts, and rotation speeds — every small adjustment can give your water a different personality!

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